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lets say a horde of zombies/abominations are aproaching to you and you get cornered and you realise, you wont have enough time to shot them all before they get to you. Just as I mentioned before, grabs are annoying. IMPORTANT HINT trapped in zombie/abomination grabs? This is very annoying, the basics to get out of the grab are taping left and right button, but usually when you get out of the grab, you get grabed again! To avoid that, you need to dodge the moment you get released.ĪWESOME HINT Speed runing. Sometimes you're lucky and get their head blow off so they can't get up again. Unlike zombie grabs, they keep headpunching you dealing heavy damage and ignoring your tac-bar.
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Once they fall down once, they'll get up again and free their hands so they can grab you like zombies. They run to you and do a knock kick with head or legs. Also power weapons make their head blow off, making them unable to get up again for those who have the ability for.Ībominations (Red nutcase crazys) - These guys are totally mad. They do more damage and can kill a grunt or 1337 agent instantly with just a 1 bullet of any weapon. Don't let them grab you or you're dead meat when the tac-bar dissapears. The good thing is when there's a zombie riot agent, it doesn't have the tac-bar and so you can kill it far more easier. They have about TRIPLE times more health than regular enemys of the same class. Zombies - You probably played a zombie game before so you know a bit how it goes. Not to mention a bug when you go back to Hoffnar room and you will find another Hoffnar there! xD Have you noticed that in first level you can't kill non-zombie doctors, but on the second level you can. Well they try to melee a zombie = epic fail and becomes one of them, lol. soldats.ĭoctors - Guess what they do? Nothing. Riot guards - They function excatly the same as A.T.P. Sometimes he gets stunned and quits power shoot if you throw a wepon at him (do not depend on that) Hard: Get far out of the shooting range. Get to the same vertical line as he is and he will not be able to aim at you so he'll miss. Get close enough in melee range and he'll miss you (lol) Block it with a melee weapon (hold spacebar when you are holding one) Take cover behind an object (spacebar when near one) To know that, look carefully at the loading circle bar) Dodge (spacebar, at the moment he is about to shoot. In fact there are MORE WAYS to defend it: Some amateur people think it's useless to escape it, but of course there's a way. Also higher the class is, shorter the amount of time takes it to finish the shoot. The higher the class, the higher the chance he'll engage it. SPECIAL WARNING NOTE: Power accurate shot: every enemy has it. When he gets injured bad enough and falls down he will only try to shoot you with no bash and no power shots, so from there it's a piece of cake. If you are close to him he will bash you like an insect, otherwise if you are out of bash range, he will (as I call it) »Power accurate shot« you. MAG agent: N (boss) - give him all the firepower you can get. Beetwen helmet injuries he gets a bit stunned, leaving you more time to do what you want to.) Oh and you might want to avoid his minigun.ĪWESOME HINT: Sprint + bash = stunnes the heavy for a few seconds, leaving you more time to focus on whatever you do best for. (1st hole, second hole and then it falls down, super multi headshot spree time and then it dies. You can see your progress bashing him when his helmet starts to fall apart.
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Same as gray armor dude, you need to bash him up untill his helmet falls down. G03LM Mk2 (Red armor dude) - this guy is triple times more tuff to beat. (I'm sure you all know that who are reading this but what the hell.) You need to bash him up untill his helmet falls down and then it's headshot killing time. Heavies: G03LM (Gray armor dude) - okay to beat this guy is simple. Some dogdgings like slidng or falling down or something like that, can be break-throughable at the moment when the enemy puts his head up, so you can kill him before his body gets up again. soldats - They are more tuff than engineers, beacuse they have more powerfull tac-bar and they like to dodge more.ĪWESOME NOTICE: Sometimes you don't really need to wait their long time dodging. Luckily engineers have the lowest tac-bar and yellow blood spreads right after that.Ī.T.P.
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engineers- Enemys from this class or up, have a TAC-BAR - some kind of instant armor that needs to get beaten before the enemy dies. But this guys can only dodge a bullet or few.Ī.T.P. Grunts - Standard noobs, waiting to get killed.ġ337 Agents - Enemy with this class or up, has the ability to dodge. Madness: Project Nexus ULTIMATE SURVIVAL GUIDE Let the shitload of reading revealing begin!!!